We are aware of some comments by customers and the pursuant comments and concerns by others. I'd like to take this opportunity to address some of them.

There are comments based on a photograph of an ST1080 with what's described as "opaque light" and "haze" in dark scenes. This is a 3 part answer.
  1. Manufacturing variability. There is some manufacturing variability in the product. Most customers have not reported this problem. However, the reality is that there are some customers who see this problem and it's real. The severity and pervasiveness of the issue is relatively small at this point. But we are monitoring it carefully both from the customer feedback side as well as outgoing quality control. For those who know and care about quality control, OQC is not a particularly good way to manage quality since it only catches issue before going out instead of finding the issues in the process. We are addressing all quality control methods that we have in place.
  2. Prism delamination. In some cases, the prism component may be partially or completely delaminated from the optics. The partial cases are obvious to detect because you will see a segment within the image where the delaminated part has poor image and the line between the two regions is clear. In the complete delamination case, the overall image will appear to be hazy. We are also addressing this in our manufacturing process where the prism component is assembled to the optical module sub-assembly.
  3. Nature of LCoS technology. The Liquid Crystal on Silicon technology used in the ST1080 is by design a reflective technology with edge LED lighting. This means that like your desktop monitor or HDTV, the edge lighting is always turned on even in dark scenes or when there is no video information to be displayed. So, when viewing very dark screen, the viewing experience is similar to viewing the same scene on your HDTV or desktop monitor in a normally lit room. However, the overall viewing experience should be evaluated through a full range of content including dark and bright scenes. Similarly, any display's overall image quality is not just one factor like contrast, but about the combination of all factors including resolution, color reproduction, display fill-factor, gamma correction, CLUT, etc.


There are also some questions about blurry corners in the display.
  1. Viewing angle. Viewing angle is determine by the angle at which the unit sits on your nose. We supplied each unit with two nose pads (one installed and one in the box), so, one nose pad may give you a better picture and focus. As you can imagine, people's nose and ear geometries and angles vary greatly. We did our  best to accommodate as many variations possible, but it may not be a great fit for everyone. Please note that most wearable displays have this issue.
  2. Distrance to display windows. The distance between your eyes to the display window can also affect the focus. The farther away your eyes are from the display window, the greater the possibility that you will see focus dropping off towards the outer corners and edges. The effect is similar to wearing glasses and looking at object near the outer edges of your glasses. Also, users wearing glasses can also be affected by distance to the display window.
  3. Minimum font size. We recommend a minimum of 12 point font size for viewing near the outer edges and corners.


As we gather more information from users and comments online, we will try to address them to the best of our abilities. We also hope for two things: (1) Please consider the online comments as well as your personal experience together to formulate your opinion of the ST1080. We have many customers who don't read the blog or comment on other websites that are perfectly satisfied with their ST1080 experience. Although the issues raised here and at other places are legitimate experiences, we hope that you will formulate your own opinions. (2) We hope that you will continue to engage with us in this discussion about what is good and bad about the ST1080. We value your opinions and we're doing everything we can to respond to your feedback. One advantage of a small company like ours is that we can respond very quickly. We hope that in addition to our ST1080, our response to our customers will be equally amazing.

Sincerely,
Paul Jin
CEO
SiliconMicroDisplay


 


Comments

mikey
06/04/2012 19:06

Hi mr jin, thanks for addressing our concerns, looking forward to recieving mine, thank you.

Reply
Scott
06/04/2012 20:08

Thank you for the feedback, Mr. Jin. As an owner of the ST1080 and one who is affected by the light haze, I look forward to SMD's successful resolution of the issue. ( I've been posting on the community forum as "cyberscott")

Reply
Henry Labs
06/05/2012 06:14

Shocked of the adressing of those issues, im staying miles away from it judging from Mr.Jins comments

Reply
yann
06/05/2012 08:32

Judging from the shape of the bleeding, it has much to do with the difficulty of filtering out diffuse or direct light in the front layer. The picture is surprisingly even when bright. But dark images aren't uncommon enough to make this a non-issue.
Also, please use clearer units. With the 100" size advertised by the ST1080, 12 points works out to an em size of less than 4 pixels and is certainly impossible to read. Presumably you arrived at that number by experiment in a system which had a different PPI assumption.
I expect the screen size is also used by the Xbox 360 to figure out the interocular distance onscreen, which means the large number further diminishes depth effects compared to the HMZ-T1 which not only reports a smaller screen (72") but has a wider FOV. I've seen the field in a 3d bluray player as well, where it was said to adjust 3d.

Reply
Paul Jin
06/05/2012 09:48

yann - thanks for you comments.

We arrived at the font size through experimentation on what font size appears legible to a user with nearly 20/20 vision. The internal person who tested this can actually read 9 pt. font size, but we felt we needed to put some margin in so that we're not making people stretch their vision.

Can you explain your Xbox comment a little more. I'm not sure I fully understand.

Thanks.

Reply
yann
06/05/2012 13:03

First, what I'm trying to say is the point size doesn't tell us anything without knowing the ppi (sometimes called dpi) that system assumes. Common values include 72, 75 and 100; I believe Windows (which I do not know well) switches depending on a setting it calls font size.

As for the Xbox, the issue is about stereoscopic 3D projection. The screen size (which is reported in the EDID) relates directly to one parameter - how many pixels apart your eyes look when perfectly parallel (probably presuming 65mm interpupilary distance). This model assumes both your eyes are looking at the same screen. The rest of the projection will depend on angles instead, and therefore includes how far from the screen you are, and I don't know what they assume (it would be really cool if they used the kinect to not assume, but then that would involve knowing its position and it wouldn't work for HMDs). Anyway, reporting a screen size that's larger than suits their model will cause things to appear less deep and closer; a miniature effect.
Note that this model breaks down a bit if the display modules are each adjusted to be straight forward. It's the difference between lens-shifted or parallel cameras; one way converges, the other does not, and people are still regarding stereoscopic as just there or not. And of course game and movie makers won't mention what model they use, if they even know.

chris
06/06/2012 23:49

Mr. Jin,

I received one of the first units and was one of the first persons to post my initial impressions to the blog. Unfortunately, after my first couple of days with the unit, my travel and work schedules have not allowed me additional time, other than one movie on the airplane played from my transformer prime.

I did have enough time to really explore the edge fuzziness and center focus issues. I was nervous posting before (and made it very clear) because I have astygmatism and I can not fairly judge whether optical issues are related to the device or my eyesight.

One thing that I did find is that two positional factors were critical for optimum center focus, both the height on my nose and the angle of the glasses. For me personnally, I need to get high on the nose (small nosepeice) and angle down (bringing the arms down over my ears).

One key feature that the first generation competitors had was an angle adjustment where the main unit connects to the arms that go over the ears. Adding this adjustment to your goggles would allow the user to adjust both height and angle to obtain the optimal center focus, and keep the arms resting more comfortably on top of the ears.

Thank you, please keep developing and improving this wonderful product, which I will be home and playing with again tomorrow night.

chris

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